Publishers and developers can use administration tools integrated into popular game engines (Unity, Unreal Engine) to manage violations of the rules by their players.
Pure System provides publishers and developers a real-time API for getting profile data from the analyzed players. The reputation of the players is calculated according to the sanctions collected and the personality traits of the players extracted by our algorithms.
Developers are free to use them to create more equitable matchmakings or to address harmfulness issues in their community.
Community server managers can take advantage of native and comprehensive administration interfaces created for each game supported by Pure System as well as secure external interfaces to control their server remotely.
They can provide administrators a uniform player management interface between the different games on which they are present, thus facilitating the training of their administration team members.
Server founders are free to use the data collected by Pure System and to participate in the development of the community.
eSport structures can set up monitoring systems for influential players in game or on social networks in order to be warned of any misconduct by the monitored player.
Pure System facilitates the recruitment of players through the collection of their behavioural data. Structures can identify players on partner games through their level, as well as behavioural traits that they wish to focus on.
An alert system allows eSport structures to be notified about possible candidates with advanced filters on their level, reputation and behaviour traits.